Shaurya Ahuja
// Portfolio©2026
Independent creator building websites, games and edits people actually remember.
Selected work
04 projects / 2025–2026- Neon Drift01
Neon Drift
An arcade racing game where the track rebuilds itself every lap. Built around one rule, never brake, and a HUD that reads at 200 km/h.
- Pulse Studio02
Pulse Studio
Site for a music production studio. The homepage waveform is the studio's own latest track, analysed and drawn live in WebGL.
- Afterimage03
Afterimage
A music video edit cut entirely to the snare. Over 400 cuts in three minutes, with light-leak transitions built in After Effects.
- Signal Pack04
Signal Pack
A launch trailer and motion kit for an indie game. One trailer, twelve social cutdowns and a title sequence, all from the same set of animated parts.
Web design & development
// Web
I design the site and I build it, so nothing gets lost between the mockup and the browser. Motion, 3D and WebGL where they help the story, and fast load times either way.
- UI / UX design01
- Creative development02
- WebGL & 3D03
- Landing pages & portfolios04
- CMS builds05
- Performance tuning06
Game development
// Games
Game worlds, the systems underneath them and the UI that holds it together. From the first playable prototype to something players keep coming back to.
- Roblox Studio & Luau01
- Gameplay systems02
- Level & world design03
- Game UI / HUD04
- Progression & economy05
- Live updates06
Video editing & motion
// Edit
Edits cut to rhythm, and motion graphics that move with intent. After Effects and Premiere Pro, from short-form social clips to launch films.
- Premiere Pro editing01
- After Effects motion02
- Short-form / Reels03
- Promo & launch films04
- Colour & sound pass05
- Kinetic typography06
About me
I design, build and edit. One person from the first sketch to the final export.
Five years across web, games and video means the site, the trailer and the game UI all come from the same hands, and they look like they belong together.
> Learn moreWho I work with
Startups, creators, studios and game teams anywhere in the world. Big or small, every project is shaped around who it's for and what it needs to do.
> Start a projectToolkit
> Full stackArticles
> All postsHow this site's CRT look works
Barrel distortion, chromatic aberration and scanlines, in one small shader that runs over every 3D scene on the site.
Cutting to the beat in Premiere Pro
My setup for rhythm edits, from marking beats while the track plays to keeping a 400-cut timeline manageable.
// Contact