Work01
Neon Drift
An arcade racing game where the track rebuilds itself every lap. Built around one rule, never brake, and a HUD that reads at 200 km/h.
Sample project, replace with real work
Neon Drift
// Case notes
Sample project. Replace this file with a real one (see CONTENT-NEEDED.md).
The idea
A racing game with no brake button. Every lap the track segments reshuffle, so players learn to read the road instead of memorising it.
What I did
- Procedural track system that stitches hand-built segments together at runtime
- Drift scoring and a combo meter tuned over dozens of playtests
- A HUD built to stay readable at full speed: speed, combo and next turn, nothing else
Next project →