Work01

Neon Drift

An arcade racing game where the track rebuilds itself every lap. Built around one rule, never brake, and a HUD that reads at 200 km/h.

Sample project, replace with real work

Role
Game design, Scripting, UI
Year
2026
Tools
Roblox Studio, Luau, Blender
Link
—

// Case notes

Sample project. Replace this file with a real one (see CONTENT-NEEDED.md).

The idea

A racing game with no brake button. Every lap the track segments reshuffle, so players learn to read the road instead of memorising it.

What I did

  • Procedural track system that stitches hand-built segments together at runtime
  • Drift scoring and a combo meter tuned over dozens of playtests
  • A HUD built to stay readable at full speed: speed, combo and next turn, nothing else

Next project →

Pulse Studio